Games

Redefining Play, Shaping the Future 

I design experimental games, video games, artistic experiences, and escape rooms that push the boundaries of traditional play. My work explores the essence of play—its impact on life, existence, and human connection. By merging innovation with artistry, I aim to craft meaningful experiences that challenge perceptions, spark emotions, and pave the way for the future of gaming.

The Duck Code | Escape room game | 2024

Disquiet Time | Video game | 2024

Enjoy The Pain | Web Game | 2024

Journey To The Pink Planet | Video Game | 2024

Rəmzlərin izi ilə | Video Game | 2022

I Lost The Moon | Video Game | 2021

To be a Homo Ludens | Video Game | 2020

ON | Board Game | 2018